Nov. 7th, 2023

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I've been running D&D 5e off-and-on for about five years. I'd grown very attached to the system, and had a very strong intuitive understanding of its balance and mechanics (to the point where, if you gave me two hours to spin up a homebrew subclass that was balanced, I could probably do it). But when the whole OGL fiasco happened last year, I decided to give Pf2e a look, since I'd seen so many people recommending it.

From the player side of things, the two systems seemed pretty even to me. There were strong pros and cons to each. After consulting my players, I eventually decided to switch my upcoming-at-the-time Eberron game to PF2e, as due to Paizo's commitment to open-source rules, VTT integration would be much easier.

When I actually started running the game, however, well...

(the gif of that cat with a flower being put on its head was supposed to go here, but it broke my formatting)

Read more... )

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